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The voice of De Anza since 1967.

La Voz News

The voice of De Anza since 1967.

La Voz News

    Diablo III gets an 8 out of 10 for rich storyline and diverse characters

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    VALIDGAMING

    The long-awaited Diablo III broke several records and became Amazon’s most pre-ordered game once it hit the market on May 15.  The game was delayed several years, and made fans wonder if they would ever see the latest installment in the series. 

    Diablo III’s gameplay offers a choice of several character types to choose from, all carrying different abilities, creating very different play styles.

    Barbarian is a great choice for the person who wishes to hack his way through the game, but more challenging options like the wizard and witch doctor can give you a more satisfying playing experience. 

    The interactions with other non-player characters also add a good bit of background to the game, but as an interface, it is simplistic with cinematics mostly taking the form of barely animated drawings and voice-overs. At least there are voices and conversation options specific to each character type.

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    It’s a fun experience that has you hooked for the long haul. Even the tedious act of replaying the first act over and over with other characters to find a suitable character is fun. The combat centers on mouse controls, and the only movement is done by clicking on the ground, which can get annoying. You’ll lock skills in place of the left and right mouse buttons, which also has the problem of creating no standard attack. For certain classes this can make it frustrating to switch to melee or ranged weaponry based on surroundings, but the game makes it clear that you shouldn’t be mucking about with weapons not really made for you.

    Dungeons and missions are all relatively similar, which can lead to repetitive gameplay issues, fighting horde after horde of zombies in the same hack-and-slash fashion. Multiplayer makes the experience better, especially when facing bosses and taking on huge fight tasks, yet the issue of repetitive gameplay looms over the shoulder.  You will not be using heavy strategy for the first 20 levels of the game. After playing up to the point of finishing Act I, the fighting starts to seem like filler between the story, the looting, and the salvaging. 

    Sales should have given Blizzard Entertainment a reasonable view of how many people should be accommodated. The game was plagued with server errors that should have been accounted for and addressed before the game was released. The lack of an offline, single-player just made the issue worse. Not only that, the game will kick you off the servers if, oddly enough, you do not join a general chat.

    This game is fun for its story being more fulfilling than the actual gameplay, and the players beoming treasure hunters as they get more and more loot dropped from creatures with no explainable pockets. 

    Even though it’s tough to overlook some of the flaws, or connect to the game, there is plenty in the content to keep people coming back.

     

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