Beyond: Two Souls Review2 min read

Supreet Singh, Staff Writer

Rarely is there a game that divides gamers as much as “Beyond: Two Souls”. It has split the gaming community with some of the lowest to some of the highest scores of the year.

One thing is certain, however, David Cage has created an experience that is unlike any game we’ve seen before.

“Beyond” stars Ellen Page as the protagonist, Jodie Holmes, and Willem Dafoe as her doctor, Nathan Dawkins.

Since her birth, Jodie has been connected to a mysterious entity named Aiden, who is with her at all times, as they cannot be separated.

Dawkins takes care of Jodie at a paranormal activity clinic, and conditions her to control Aiden and the powers he possesses.

As she grows older, Jodie eventually leaves his care and goes on an adventure that will shape her, as well as humanity’s future.

“Beyond” is heavily focused on its plot, specifically Jodie’s story and her relationship with Aiden.

It’s less of a video game and more of an interactive drama, or as one critic put it, “a role playing movie.”

The game focuses your attention into Jodie’s life, and if you don’t find yourself caring for her, chances are high that you won’t enjoy the game.

The game presents the story jumping around various points of Jodie’s life. One of the big problems in the story is how several things are left unexplained, such as why Aiden functions the way he does and why your allowed to attack certain people but not others.

Visually, the game is stunning. The motion capture work brings the subtleties of the actors to life and presents a cinematic experience that most games could only wish to achieve.

David Cage states that “Beyond” was inspired by the death of someone close to him. This explains the game’s themes of life and death, love, and the afterlife.

Even with its technical flaws, it’s still a beautiful experience that breaks the norm of what a video game can be.