
Photo from SWTOR.COM.
BAD JUJU - More damage, less defense, often scary.
When another massively multi-player online role-playing game comes along, we usually don’t pay it much mind considering how many have been hitting the internet since World of Warcraft. Yet when one game is hyped up for several years and carries the possibility of appealing to one of the world’s largest fan bases, that isn’t the case.
One of the biggest problems with keeping a person interested in an MMORPG is the time spent killing monsters to get EXP or fulfill a quest.
I think they’ve handled the amount of grind you have to go through rather well, and much of the action of this game happens very quickly, allowing you to even get a specialized class by level 10, which took me a good day of playing to reach. So early on you can get to the pivotal points in your hero’s journey, making decisions along the way that will shape the sort of person you become.
The graphics are impressive, and with the addition of the quality of the special effects and the meshed models, it shows how much time was put into the finer details.
The voice acting is also good, though it’s a bit annoying when two players of the same class work together and sound exactly the same.
The story, like in almost every BioWare game I’ve played, is not lacking, and is another detail that helps keep your butt stuck to the seat for several hours. The thought of how much of this is new and how much of this is recycled is what bothers me. Several mechanics of this MMORPG are found in the previous games BioWare has produced, though truly, this has made me dust off my old copies of Knights of the Old Republic 1 and 2 rather than be too bothered.